Pilot study of educational gaming to improve adherence to an end-tidal carbon dioxide monitoring protocol

Taylore D. Jansen, Sonja Stutzman, Christine Yu, David Parry, Dai Wai M. Olson

Research output: Contribution to journalArticle

Abstract

Background: End-tidal carbon dioxide (ETCO2) monitoring is an important part of patient care. Understanding and interpreting ETCO2 wavelengths can be a challenge. This pilot study explored the efficacy of a novel approach to educating clinicians on ETCO2 monitoring via game theory. Method: A video game application for ETCO2 monitoring was developed. Clinicians were encouraged to play the game over a 3-month period. Compliance with the ETCO2 protocol was compared in a random selection of patients admitted before, during, and after the intervention. Results: Thirty-eight clinicians completed the pre-and posttest, with a significant difference in test scores (p =. 03). The intervention was associated with higher adherence to the ETCO2 protocol before and after the intervention (p <. 05). Conclusion: The availability of new technologies has created opportunities to develop new approaches to educate clinicians. This study showed that the use of a game improved adherence to the ETCO2 protocol.

Original languageEnglish (US)
Pages (from-to)79-83
Number of pages5
JournalJournal of Continuing Education in Nursing
Volume49
Issue number2
DOIs
StatePublished - Feb 1 2018

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Game Theory
Video Games
Carbon Dioxide
Patient Selection
Patient Care
monitoring
Technology
game theory
computer game
patient care
new technology

ASJC Scopus subject areas

  • Review and Exam Preparation

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Pilot study of educational gaming to improve adherence to an end-tidal carbon dioxide monitoring protocol. / Jansen, Taylore D.; Stutzman, Sonja; Yu, Christine; Parry, David; Olson, Dai Wai M.

In: Journal of Continuing Education in Nursing, Vol. 49, No. 2, 01.02.2018, p. 79-83.

Research output: Contribution to journalArticle

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