Abstract
Electronic game-playing has been linked to adjustment problems in player subgroups. This study examined relationships among time commitment, gender, preference for violent games, and self-concept in 364 fourth and fifth graders. Main effects were identified for game preference and gender, with stronger preference for violent games being associated with lower self- perceived behavioral conduct. Implications for future research are discussed.
Original language | English (US) |
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Pages (from-to) | 233-241 |
Number of pages | 9 |
Journal | American Journal of Orthopsychiatry |
Volume | 70 |
Issue number | 2 |
DOIs | |
State | Published - Apr 2000 |
ASJC Scopus subject areas
- Developmental and Educational Psychology
- Arts and Humanities (miscellaneous)
- Psychology (miscellaneous)
- Psychiatry and Mental health