Preference for violent electronic games, self-concept, and gender differences in young children

Jeanne B. Funk, Debra D. Buchman, Julie N. Germann

Research output: Contribution to journalArticle

27 Scopus citations


Electronic game-playing has been linked to adjustment problems in player subgroups. This study examined relationships among time commitment, gender, preference for violent games, and self-concept in 364 fourth and fifth graders. Main effects were identified for game preference and gender, with stronger preference for violent games being associated with lower self- perceived behavioral conduct. Implications for future research are discussed.

Original languageEnglish (US)
Pages (from-to)233-241
Number of pages9
JournalAmerican Journal of Orthopsychiatry
Issue number2
StatePublished - Apr 2000


ASJC Scopus subject areas

  • Developmental and Educational Psychology
  • Arts and Humanities (miscellaneous)
  • Psychology (miscellaneous)
  • Psychiatry and Mental health

Cite this