TY - GEN
T1 - Using Digital Puppetry to Prepare Physicians to Address Non-suicidal Self-injury Among Teens
AU - Ingraham, Kathleen
AU - Hughes, Charles E.
AU - Taliaferro, Lindsay A.
AU - Westers, Nicholas J.
AU - Dieker, Lisa
AU - Hynes, Michael
N1 - Publisher Copyright:
© 2019, Springer Nature Switzerland AG.
PY - 2019
Y1 - 2019
N2 - Research has shown that adolescents that engage in non-suicidal self-injury (NSSI) are at an increased risk of suicidal behavior. Primary care providers can help identify NSSI behaviors and assess suicide risk; however, many physicians report feeling underprepared to do so in a clinical environment. Thus, this simulated training experience was built to create an authentic practice interview environment. Two adolescent cases have been modeled using avatars and a digital puppetry system that allows for complex and nuanced non-verbal behavior. After several iterations, a combination of gesture based puppetry, real-time head tracking, and triggered automated animation sequences was found to provide suitable control to create subtle and appropriate non-verbal behaviors in the context of the interview. Data is currently being gathered from pilot groups of medical residents and physicians to evaluate the authenticity of the simulated environment and to explore whether this simulated interview training changes physician behavior in a way that may help prevent adolescent suicide.
AB - Research has shown that adolescents that engage in non-suicidal self-injury (NSSI) are at an increased risk of suicidal behavior. Primary care providers can help identify NSSI behaviors and assess suicide risk; however, many physicians report feeling underprepared to do so in a clinical environment. Thus, this simulated training experience was built to create an authentic practice interview environment. Two adolescent cases have been modeled using avatars and a digital puppetry system that allows for complex and nuanced non-verbal behavior. After several iterations, a combination of gesture based puppetry, real-time head tracking, and triggered automated animation sequences was found to provide suitable control to create subtle and appropriate non-verbal behaviors in the context of the interview. Data is currently being gathered from pilot groups of medical residents and physicians to evaluate the authenticity of the simulated environment and to explore whether this simulated interview training changes physician behavior in a way that may help prevent adolescent suicide.
KW - Digital puppetry
KW - Interpersonal skill training
KW - Non-suicidal self-injury (NSSI)
KW - Physician education
KW - Virtual learning environments
UR - http://www.scopus.com/inward/record.url?scp=85069806076&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85069806076&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-23560-4_40
DO - 10.1007/978-3-030-23560-4_40
M3 - Conference contribution
AN - SCOPUS:85069806076
SN - 9783030235598
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 555
EP - 568
BT - Universal Access in Human-Computer Interaction. Theory, Methods and Tools - 13th International Conference, UAHCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
A2 - Antona, Margherita
A2 - Stephanidis, Constantine
PB - Springer Verlag
T2 - 13th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
Y2 - 26 July 2019 through 31 July 2019
ER -