Using theories in planning interactive computer programs

Celette Sugg Skinner, Matthew W. Kreuter

Research output: Chapter in Book/Report/Conference proceedingChapter

2 Citations (Scopus)

Abstract

Interactive media technology provides a unique opportunity for tailoring health behavior change messages for individuals in a way that mass-produced brochures or videos cannot. However, the potential of interactive computer programs to serve this function has not yet been realized. One explanation for the small number of interactive programs with demonstrated efficacy is that few individuals possess the expertise necessary to develop them singlehandedly. To effectively use interactive technology in promoting health-related behavior change, program developers must understand: 1. the nature of the target behavior or health problem and its determinants among members of a specified population; 2. the processes of behavior change, including knowledge and application of a range of theories that address the determinants of the target behavior or health problem; and 3. interactive computer technologies and communication strategies, and how to combine them to create an effective health promotion program for the population of interest.

Original languageEnglish (US)
Title of host publicationHealth Promotion and Interactive Technology
Subtitle of host publicationTheoretical Applications and Future Directions
PublisherTaylor and Francis
Pages39-65
Number of pages27
ISBN (Electronic)9781136686221
ISBN (Print)0805822046, 9780805822045
DOIs
StatePublished - Jan 1 2013
Externally publishedYes

Fingerprint

Computer program listings
Health
Medical problems
Planning
Communication

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Skinner, C. S., & Kreuter, M. W. (2013). Using theories in planning interactive computer programs. In Health Promotion and Interactive Technology: Theoretical Applications and Future Directions (pp. 39-65). Taylor and Francis. https://doi.org/10.4324/9780203811047-10

Using theories in planning interactive computer programs. / Skinner, Celette Sugg; Kreuter, Matthew W.

Health Promotion and Interactive Technology: Theoretical Applications and Future Directions. Taylor and Francis, 2013. p. 39-65.

Research output: Chapter in Book/Report/Conference proceedingChapter

Skinner, CS & Kreuter, MW 2013, Using theories in planning interactive computer programs. in Health Promotion and Interactive Technology: Theoretical Applications and Future Directions. Taylor and Francis, pp. 39-65. https://doi.org/10.4324/9780203811047-10
Skinner CS, Kreuter MW. Using theories in planning interactive computer programs. In Health Promotion and Interactive Technology: Theoretical Applications and Future Directions. Taylor and Francis. 2013. p. 39-65 https://doi.org/10.4324/9780203811047-10
Skinner, Celette Sugg ; Kreuter, Matthew W. / Using theories in planning interactive computer programs. Health Promotion and Interactive Technology: Theoretical Applications and Future Directions. Taylor and Francis, 2013. pp. 39-65
@inbook{d6bf37f531234cb4b268b097341638ea,
title = "Using theories in planning interactive computer programs",
abstract = "Interactive media technology provides a unique opportunity for tailoring health behavior change messages for individuals in a way that mass-produced brochures or videos cannot. However, the potential of interactive computer programs to serve this function has not yet been realized. One explanation for the small number of interactive programs with demonstrated efficacy is that few individuals possess the expertise necessary to develop them singlehandedly. To effectively use interactive technology in promoting health-related behavior change, program developers must understand: 1. the nature of the target behavior or health problem and its determinants among members of a specified population; 2. the processes of behavior change, including knowledge and application of a range of theories that address the determinants of the target behavior or health problem; and 3. interactive computer technologies and communication strategies, and how to combine them to create an effective health promotion program for the population of interest.",
author = "Skinner, {Celette Sugg} and Kreuter, {Matthew W.}",
year = "2013",
month = "1",
day = "1",
doi = "10.4324/9780203811047-10",
language = "English (US)",
isbn = "0805822046",
pages = "39--65",
booktitle = "Health Promotion and Interactive Technology",
publisher = "Taylor and Francis",

}

TY - CHAP

T1 - Using theories in planning interactive computer programs

AU - Skinner, Celette Sugg

AU - Kreuter, Matthew W.

PY - 2013/1/1

Y1 - 2013/1/1

N2 - Interactive media technology provides a unique opportunity for tailoring health behavior change messages for individuals in a way that mass-produced brochures or videos cannot. However, the potential of interactive computer programs to serve this function has not yet been realized. One explanation for the small number of interactive programs with demonstrated efficacy is that few individuals possess the expertise necessary to develop them singlehandedly. To effectively use interactive technology in promoting health-related behavior change, program developers must understand: 1. the nature of the target behavior or health problem and its determinants among members of a specified population; 2. the processes of behavior change, including knowledge and application of a range of theories that address the determinants of the target behavior or health problem; and 3. interactive computer technologies and communication strategies, and how to combine them to create an effective health promotion program for the population of interest.

AB - Interactive media technology provides a unique opportunity for tailoring health behavior change messages for individuals in a way that mass-produced brochures or videos cannot. However, the potential of interactive computer programs to serve this function has not yet been realized. One explanation for the small number of interactive programs with demonstrated efficacy is that few individuals possess the expertise necessary to develop them singlehandedly. To effectively use interactive technology in promoting health-related behavior change, program developers must understand: 1. the nature of the target behavior or health problem and its determinants among members of a specified population; 2. the processes of behavior change, including knowledge and application of a range of theories that address the determinants of the target behavior or health problem; and 3. interactive computer technologies and communication strategies, and how to combine them to create an effective health promotion program for the population of interest.

UR - http://www.scopus.com/inward/record.url?scp=85069853426&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85069853426&partnerID=8YFLogxK

U2 - 10.4324/9780203811047-10

DO - 10.4324/9780203811047-10

M3 - Chapter

AN - SCOPUS:85069853426

SN - 0805822046

SN - 9780805822045

SP - 39

EP - 65

BT - Health Promotion and Interactive Technology

PB - Taylor and Francis

ER -