Augmented reality-based exergames for rehabilitation

Kevin Desai, Kanchan Bahirat, Sudhir Ramalingam, Balakrishnan Prabhakaran, Thiru Annaswamy, Una E. Makris

Research output: Chapter in Book/Report/Conference proceedingConference contribution

12 Scopus citations

Abstract

Rehabilitation for stroke afflicted patients, through exercises tailored for individual needs, aims at relearning basic motor skills, especially in the extremities. Rehabilitation through Augmented Reality (AR) based games engage and motivate patients to perform exercises which, otherwise, maybe boring and monotonic. Also, mirror therapy allows users to observe one's own movements in the game providing them with good visual feedback. This paper presents an augmented reality based system for rehabilitation by playing four interactive, cognitive and fun Exergames (exercise and gaming). The system uses low-cost RGB-D cameras such as Microsoft Kinect V2 to capture and generate 3D model of the person by extracting him/her from the entire captured data and immersing it in different interactive virtual environments. Animation based limb movement enhancement along with cognitive aspects incorporated in the game can help in positive reinforcement, progressive challenges and motion improvement. Recording module of the toolkit allows future reference and facilitates feedback from the physician. 10 able-bodied users, 2 psychological experts and 2 Physical Medicine and Rehabilitation physicians evaluated the user experience and usability aspects of the exergames. Results obtained shows the games to be fun and realistic, and at the same time engaging and motivating for performing exercises.

Original languageEnglish (US)
Title of host publicationProceedings of the 7th International Conference on Multimedia Systems, MMSys 2016
PublisherAssociation for Computing Machinery, Inc
Pages232-241
Number of pages10
ISBN (Electronic)9781450342971
DOIs
Publication statusPublished - May 10 2016
Event7th ACM International Conference on Multimedia Systems, MMSys 2016 - Klagenfurt, Austria
Duration: May 10 2016May 13 2016

Other

Other7th ACM International Conference on Multimedia Systems, MMSys 2016
CountryAustria
CityKlagenfurt
Period5/10/165/13/16

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ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Cite this

Desai, K., Bahirat, K., Ramalingam, S., Prabhakaran, B., Annaswamy, T., & Makris, U. E. (2016). Augmented reality-based exergames for rehabilitation. In Proceedings of the 7th International Conference on Multimedia Systems, MMSys 2016 (pp. 232-241). [2910612] Association for Computing Machinery, Inc. https://doi.org/10.1145/2910017.2910612